# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
-314 63 355 -281 80 366 pirateship1.tml
-275 61 533 -269 69 540 tikihead2.tml
-187 61 536 -180 72 541 tikihead3.tml
-172 67 614 -167 94 619 balloontest.tml
-160 63 164 -151 67 175 randomruinsmall1.tml
-125 71 272 -120 98 277 balloontest.tml
-20 66 672 -14 70 678 randomplants.tml
-18 63 151 15 80 162 pirateship1.tml
-16 68 566 -7 76 577 randomoreveinsmall.tml
89 63 150 95 67 159 randomruins2.tml
